Genesee Valley Hunt
Bible
BY
MAJOR W. AUSTIN WADSWORTH, M.F.H.
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OF THE FARMER. The M.F.H. is a
great and mystic personage to be lowly, meekly and reverently looked up
to, helped, considered and given the right of way at all times. His ways
are not as other men’s ways, and his language and actions are not to
be judged by their standard. All that can be asked of him is that he
furnish good sport as a rule, and so long as he does that he is amenable
to no criticism, subject to no law and fettered by no conventionality
while in the field. He is supposed by courtesy to know more about his
own hounds than outsiders and all hallooing, calling and attempts at
hunting them by others are not only very bad manners but are apt to
spoil sport. As a general rule he
can enjoy your conversation and society more when not in the field with
the hounds, riders, foxes and damages on his mind. N.B. The proffer of
a flask is not conversation within the meaning of the meaning of the
above. OF THE FOX. Don’t tag after
the first whip and make one of a line of sentries around a covert.
How can a fox break if you do? Don’t “give
tongue” on a woodchuck. It will cause you humiliation. There is a
difference in the tails. OF THE HOUNDS. Keep away from them
at all times and every time. No
body but the huntsman and whips have ever any business near the hounds
at any time and particularly, near them in front or behind.
Moving in front of them leads them on.
Moving behind them frightens them and drives them. Give them space to
work without being in terror of their lives, and don’t keep crowding
up on them when they are casting. Don’t get between the huntsman and
whips on the road. Keep ahead of him or behind them. The space between
them belongs to the pack. OF THE RIDER. Don’t say
“Ware horse!” to the hound. Say “Ware hound!” to the
horse. It is never any
excuse that you cannot hold your horse. You have no business to bring
out a horse you cannot hold any more than a biter or kicker. If you
cannot hold him, go home. Never follow a man
closely, particularly over a jump. If he should fall when landing you
might kill him while helpless. Take your own line and keep it. Everybody
is supposed to be entitled to the panel in front of him. If you don’t
like yours you must not take another man’s until your turn. SIGNALS ON HORN. An occasional short
note in covert ( ~ ) shows where the huntsman is. Keep behind it so as
to give him room to turn. If it comes toward you stop till he passes on. DRESS. Field
— Dark blue
Melton coat, buff waistcoat, buff breeches and black boots.
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